Help English learners improve #English and #math skills in Irvine, CA with chromebooks http://t.co/CfxQ70PeuM @IUSD #socialimpact
Yes, #kindergartners can do project-based learning http://t.co/D0IYmYgRen @MorelandSupt #PBL #kinderchat
RT @VicRudd_STMath: Project Based Learning: Kindergarten Students Collaborate and Create http://t.co/3jEPJ6H7JL Awesome Community Support.
MIND is #hiring an Education Consultant in the #Philadelphia area. http://t.co/qPEysK1K7P #jobs #edjobs
@whatthewhit @drvickip Check out the National Game-a-thon. Games by kids for kids ... http://t.co/FeOOK9NSO8 -MP #EdGameChat
Q6. How do we increase the impact and educational effectiveness of games in the classroom? -MP #EdGameChat
A5. I hope learning by doing and productive struggle make student engagement the norm in classrooms in 5 yrs. -MP #EdGameChat
A4 @Ehretbanks so true. Learned this the hard way. Biggest growth for us is in PD right now, including training videos. -MP #EdGameChat
RT @gtoppo: I’d also rec @jordosh’s Mind/Shift Guide to Digital Games & Learning http://t.co/W9G0BVHZs0 #EdGameChat
A3. National Game-a-thon is a great opportunity for students to collaborate around #GBL: http://t.co/FeOOK9NSO8 -MP #EdGameChat
A2. Biggest challenge is that all too often even seemingly great games fail to affect transferable learning outcomes. -MP #EdGameChat
A1. Also important to give informative feedback about why you failed and how 2 adjust understanding. -MP #EdGameChat https://t.co/YOqyz8csVt
A1. I'm biased. I've spent 20 yrs so far building #STMath and there's still so much room for improvement. -MP #EdGameChat
CEO and co-founder of MIND, Matthew Peterson, Ph.D., tweeting from @MIND_Research to participate in the #EdGameChat in about 3 minutes.
Teachers, join MIND CEO Matthew Peterson, @gtoppo and @DrVickiP in one hour for #EdGameChat #GBL #BlendedLearning
What makes a digital game good? Join MIND CEO Matthew Peterson, @gtoppo and @DrVickiP in 2 hours for #EdGameChat #GBL