This Play.Create.Share. curriculum leverages the inherent enjoyment of games to stories to give students a socially-minded project that builds their ability for self-directed work and creative problem-solving.
So far through Mass STEM Week, we've received nearly 100 student-made games featuring hundreds of student makers. There simply are too many great games to feature every single one. Below are several student highlights - each featuring a different math concept, strategy, and creativity of materials used.
Designed by a 5th grader for the entire family to play. Ideal for 1 to 5 players, use math to be the first to the finish line and save your turtles.
Highlight: Level playing field so adults and kids can play together.
A game of addition and subtraction that wasn't quite right the first time.
Quote by the game maker:
My first idea was to make a game with an aquarium background. Then, I needed to focus on the game first, and the look after.
In this twist of the numeric version of Achi, certain locations allow for teleportation and others for double stacking.
With these twists, the number combinations for both winning and blocking completely change your gameplay strategy.
Highlight: Great strategic math twist
Made by several students, this multiplayer game involves building expressions and offers an interesting use of a turtle's ability to be on land and in the water. Get stuck in the pond and your turtle needs to roll a 6 to get back to land.
Highlight: Multiplayer game. Leveraging a real-life connection (amphibians ).
Instead of creating an "ideal" game in this student's mind, this student created for a 7-yr old brother and 6-yr old sister.
Highlight: Designed for a specific, authentic audience.
Quote from the game maker:
I didn’t really make the game I wanted to like a super hard mind blowing game. I wanted to be able to play the game with my siblings.
This kindergartener created a memory game using household items. This let's the game be about as simple to DIY as possible.
Study the items, cover them up and describe them in as much detail as possible. Increase the number of items or make different items as similar to each other as possible.
Highlight: Excellent DIY while keeping the game tricky, but fun.
This hour is anticipated as a bleed over of hours 7 and 8.
If you don't need the spill over, perhaps you can
Your students are now math game makers! It's time to look at their gameplay data and reflect on the project.
Use this time to have students analyze their data and interpret that data contextually based on the maker challenge. Use our reflection questions if you want.
Consider our ongoing Game-a-thons as an expansion opportunity.